Esther

Esther is the tracker of the Acquisitions and Inquisitions team. She is uncomfortable in the city but has taken steps to ease that feeling. She is also a talented hunter.


 * Class: Ranger
 * Archetype: Unknown
 * Race: Shifter
 * Level 7
 * Nationality: Eldeen Reaches

Family members


 * Unknown

Esther was raised in a druid community in the Eldeen Reaches. Her community is part of the Gatekeepers organization. She was raised in nature and this leads to her not feeling comfortable in too much society.

She ventured to Sharn on a mission for the Gatekeepers. Upon arriving, she was confronted with the reality of living in a large city and the need for money. She took up a job with Archibald Byers and has since resided in the attic of Acquisitions and Inquisitions.

During My Dinner with Duncan, she revealed that she was given a vision of her as a young child. Her family was killed by a mass of monsters led by a Rakshasa in the village of Shady Bough in The Eldeen Reaches. She was taken from the fight by a druid who was an ally of her parents. They were both killed. She also revealed that she is in town on behalf of the druid circle that she was raised by with the goals of seeking allies for the fight against the evil forces as well as keeping an eye on the same forces in Sharn.

Forgotten Relics
During the first adventure with the group, Esther rescued a kidnapped child, broke up a warforged slavery ring, freed a halfling spy, and recovered a cache of relics that had been lost beneath Sharn for years.

Decoding the Past
After the events of Forgotten Relics, Esther was largely not present. She met with Hawk and two other shifters and had a night out of the town with them. She returned to find herself accused of murder. This has since been proven wrong.

Curtain Call
Esther is hired to investigate a kidnapping. She uses her tracking abilities abilities to investigate a crime scene and later leads the rescue to the endangered noble.

An Audience With the King
A polite teatime with the King of Breland reveals many surprises for Esther, including Archie's true role in the kingdom as well as the origin of Duncan's handicap.

Trust No One
Esther is hired to infiltrate a black market auction in order to retrieve a ledger that holds hidden secrets.

Densewood Longbow
A bow that is only made by the Gatekeepers. The wood is as tough and durable as metal but without the extra weight. It is well worn to Esther's handling.

Fochlucan Bandore
An instrument that only bards and nature experts can use, Esther can use this instrument to cast the following spells each once per day.


 * Entangle
 * Faerie Fire
 * Shillelagh
 * Speak With Animals