REKSIM

REKSIM (Reinforced Elite Killing Strength-based Intimidation Machine) 8675309 is the muscle and bodyguard of the Acquisitions and Inquisitions team. He has been a soldier for Cyre and then a mercenary in the years following the last war. His warforged body is worn and his jaw has the tendency to come unhinged.


 * Class: Barbarian
 * Archetype: Wild Magic
 * Race: Warforged
 * Level 7
 * Nationality: Cyre

Family members


 * None

REKSIM was constructed to fight in The Last War on the side of Cyre. He fought well until a disagreement with a superior officer led to him leaving the service. Afterwards, he joined a mercenary band.

He went to Sharn in an effort to start a new life and sought out A+I in an attempt to have some repairs done to his body. He became a stalwart bodyguard of the team as a result.

Forgotten Relics
During the first adventure with the group, REKSIM rescued a kidnapped child, broke up a warforged slavery ring, freed a halfling spy, and recovered a cache of relics that had been lost beneath Sharn for years.

Decoding the Past
After the events of Forgotten Relics, REKSIM and the team solved a murder mystery at home. REKSIM meets with Coal again and befriends a warforged bartender.

Curtain Call
REKSIM is hired to investigate a kidnapping. He uses his abilities to investigate a crime scene and later leads the rescue to the endangered noble.

An Audience With the King
A polite teatime with the King of Breland reveals many surprises for REKSIM, including Archie's true role in the kingdom as well as the origin of Duncan's handicap. He also meets 3, a warforged paladin.

Trust No One
REKSIM is hired to infiltrate a black market auction in order to retrieve a ledger that holds hidden secrets. His body shows the first sign of wild magic.

Headlight
REKSIM has a warforged component attached to his head, a spotlight that can be activated at his will.